Foresting Tributaries: Character Design

Character Design
project type
Character Design
project year
Nov 2020 - Feb 2021
My role
Character Designer
Tools
Photoshop, Illustrator
Client
N/A

Project Description

This project presents a comprehensive character design exploration, developed as part of the Ludum Dare 72-hour Game Design Competition. My role was to conceptualize and design the characters, focusing on a fox bounty hunter protagonist who embarks on a riveting adventure.

My Contribution

I worked as a game character design on

•  Collaborated cross-functionally with game developer, project manager, and environment designers to create the game Ludum Dare's 72 hours Game Design Competition

•  Designed over 20 views of the characters in full - rotation, provided multiple rounds of sketches for developing insights

My work encompasses character and environment design, offering a comprehensive visual development for this 72 hours game design competition

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