This project presents a comprehensive character design exploration, developed as part of the Ludum Dare 72-hour Game Design Competition. My role was to conceptualize and design the characters, focusing on a fox bounty hunter protagonist who embarks on a riveting adventure.
I worked as a game character design on
• Collaborated cross-functionally with game developer, project manager, and environment designers to create the game – Ludum Dare's 72 hours Game Design Competition
• Designed over 20 views of the characters in full - rotation, provided multiple rounds of sketches for developing insights
My work encompasses character and environment design, offering a comprehensive visual development for this 72 hours game design competition